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Doug Schaefer: Historic Day for Linux Desktop?

Nov 05, 2010

I just tweeted this, but it’s worthy of a blog entry because I think this will, or at least should be, marked as an historic day for Linux. Mark Shuttleworth, Ubuntu chief, blogged yesterday that they are starting a transition from an X Windows based environment to the Wayland display server. That is huge news and a huge push for the fledgling Wayland project which is starting to get a lot of love lately. Intel, who employs the main developer for Wayland, already seems committed to getting MeeGo on top of it, but this move for Ubuntu all but assures Wayland will become mainstream for the Linux desktop. And I can’t wait for that!

So what the heck is Wayland and why am I so excited about it? Well I’ve been working with X Windows since my university days when X11 was spanking new. It had a great architecture that allowed the display to be hosted on a different machine than where the application ran. Back in the early 90’s that was pretty important since workstations weren’t very powerful so we still had big iron Unix servers where we ran things and being able to display them on any machine in the lab was liberating. It was the best, back in the early 90’s that is.

Then entered personal computers thanks to Microsoft Windows and to some extent Apple Macintosh. As these machines grew faster and faster, it became more economical to run your applications locally. Not only that, but the graphic architecture, where display handling was part of the operating system, allowed for the desktop environments to become rich, to the point now where we have the beautiful environments of Windows 7 and Mac OS X.

Now when Linux came along, the powers that be chose X Windows as the underlying display architecture. It made sense since X Windows is open source and it does a good job. But it is shackled by the underlying architecture that made it popular in the 90’s. As Mark put it, “I understand that it?s *possible* to get amazing results with X, but it?s extremely hard, and isn?t going to get easier. Some of the core goals of X make it harder to achieve these user experiences on X than on native GL, we?re choosing to prioritize the quality of experience over those original values, like network transparency.”

And that’s where Wayland comes it. Wikipedia describes it as “a lightweight display server for the Linux desktop. Started by Kristian H?gsberg, one of Intel OSTC member, the software’s stated goal is ‘every frame is perfect, by which I mean that applications will be able to control the rendering enough that we’ll never see tearing, lag, redrawing or flicker’”. It gives the application and window managers full control over how their content is displayed and gives them free access to the graphic hardware acceleration through OpenGL and OpenGL ES, essentially the same architecture which gives Windows and Mac their great environments.

It’s going to take some time as the ecosystem grabs hold of the possibilities. It is almost certain that other Linux distributions will jump on the bandwagon, and I’m sure nVidia and AMD will do the same with their hardware drivers. But once they do, I am convinced that this will finally make Linux a real contender in the desktop space. I can’t wait :) .

Javascript on the Desktop (well Linux Mostly) – Alan Knowles

Jan 19, 2010


Unfortunately my internet line died over the weekend, and I was left without a connection until Tuesday. I had a bit of offline time to have a look at some interesting new(ish) technology.

If you have paid any attention to Gnome development, there are mentions of gnome-shell, and something about making it easier to develop add-on/applets etc. using Javascript. I have not really had time to look at this much, however given the fact I had downloaded all the components prior to my loss of connectivity, I spent some time over the weekend and monday looking at this in more detail.

It looks like there are obviously things going on in IRC and mailing lists, so most of my impressions are from the websites, and code. There are basically 2 projects currently.

GJS – This is the mozilla Javascript engine bound to the gobject introspection system
Seed – This is the webkit Javascript engine bound to the gobject introspection system

Of the two, Seed apears to be a little more advanced and more time has gone into it, based on the fact there appear to be more core features in Seed (eg. I could not find anything like Seed.print() in GJS), and there are very few examples in GJS

Both of these use the GObject introspection method to bind to Gtk, and a large and growing number of other libraries. This is something I found very interesting having gone through a similar process with rooscript.

The fundimental issue of creating bindings to Gtk (and anything that uses the GObject system) is that historically, almost everyone (PHP, Python etc.) who did it used this method.

* Parse the html documentation, or the .h files (extracting the classes, enums, methods, arguments etc.)
* Generate Binding code for each library, which wraps these methods, loads the ‘.so’ libraries and links it all together.
* Compile a Module (or statically link it in some cases)
* Run… Test.. Fix bugs in wrapping code… Run … Test.

What GObject inspection introduces is an very thin layer that can be used to expose any of these methods without writing any binding code (other than to GObject inspection). The result is that to add more features (linking to another library) – you just have to generate a XML file describing the interface, compile it with g-ir-compile and put it in the right folder, and you have magically added support to a new Library, without generating an C code!

This also means that fixing the binding is considerably simpler (fix the XML file, re-compile etc.) and you have solved bugs in any language that is using it… (as I found with gtk_tree_store_set_column_types()


Playing with the languages.


GJS and Seed present the Gtk API very slightly differently, which at present appears to be a bit of a blocker for deciding which to use (or even to bother for some). The key differences are for authoring

* Javascript ‘let’ features in GJS – not available in Seed.. – This is rather a big blocker as code designed for GJS will fail in Seed totally.. (and visa-versa probably)
* Different call signatures to signalsÃ? Ã? Ã?  SEED:OBJECT.signal.connect(method)Ã?  vsÃ?  GJS:OBJECT.connect(’signal’, method)Ã?  – I think personally that GJS way is more true to the concept and cleaner, however as you can see below there are ways around this.

Seed has a git repo on gnome ’seed-examples’, which contains a large number of examples, although their depth is rather thin unfortunatly.. (code coverage is probably 1% at best)…
Both have pretty much Zero in the documentation stakes.. – A rather trivial task to create – which I’m tempted to have a go at….


Anyway back to my playing around..


I’ve been doing some serious shit in Javascript recently, GUI builders, Code generators, Hacking GTK bindings etc. so I’ve seen the good, bad and ugly as far as Javascript goes (Bad sometimes being my code).Ã?  I’ve been slowly moving to what I regard as an effecient, productive use of Javascript, most of which can be seen in the xtype support in RooJS

After runing the first few examples in seed-examples, I decided to see if using an xtype / Roo structure could be done with Seed. After a bit of tweaking, and bugfixing of Seed, I finally got this code to work.



var win = XN.xnew({
xtype : Gtk.Window,
type: Gtk.WindowType.TOPLEVEL,
listeners : {
'delete-event' : function (widget, event) {
return false;
},
destroy : function (widget) {
Gtk.main_quit();
}
},

set : {
set_border_width : [ 10 ],
resize : [300, 300],
show_all : []
},
items : [

Truncated by Planet PHP, read more at the original (another 5487 bytes)